
A couch for example might be made too small and need adjusting to fit, a process aided placing the furniture mesh under the seated avatar to reveal how much the mesh then needs to be modified to properly accommodate the seated position whilst the base of the couch sits on the ground plain. Projects should always be started using the room and/or furniture starter files to ensure products fit the avatar and generally intended use. The avatar helpers for both rooms and furniture include a dummy mesh for each sitting and standing pose accompanied by a set of corresponding nodes for seat or avatar spot placements within an item, needed for IMVU. In essence the total area occupied by the avatars poses form a bounding-box, a volume of space the avatar needs to function properly in IMVU ( if the aforementioned issues are to be avoided). The standing avatar for example strikes a T-pose, arms out to the side, that might result in hands or wrists clipping if placed too close to a wall, or buried inside a furniture item or another avatar. The poses they strike not only aid positioning the avatars and accompanying seat node structure, but also the amount of space each needs when standing or sitting in IMVU during use. Because their purpose is to act as size, scale and positional guides for furniture and room makers they do not animate. The avatar helpers are static versions of the female and male avatars frozen in the default standing (female) and sitting (male) poses. Avatar helpers, or dummies, as mesh only versions of the avatar room and furniture makers can use to assist in making sure the products they make are correctly scaled/sized relative to the avatar.
